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mendersoftware / mender / 947394036

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947394036

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kacf
chore: Treat events with no state transitions as fatal.

This was discussed with the team members. Since an unhandled event is
almost guaranteed to hang the state machine, then it's better to
terminate and let systemd try to restart us, in the hopes that
recovery will still work.

Signed-off-by: Kristian Amlie <kristian.amlie@northern.tech>

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0.0
/mender-update/daemon/state_machine.cpp
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// Copyright 2023 Northern.tech AS
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//
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//    Licensed under the Apache License, Version 2.0 (the "License");
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//    you may not use this file except in compliance with the License.
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//    You may obtain a copy of the License at
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//
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//        http://www.apache.org/licenses/LICENSE-2.0
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//
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//    Unless required by applicable law or agreed to in writing, software
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//    distributed under the License is distributed on an "AS IS" BASIS,
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//    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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//    See the License for the specific language governing permissions and
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//    limitations under the License.
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#include <common/log.hpp>
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#include <mender-update/daemon/states.hpp>
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#include <mender-update/daemon/state_machine.hpp>
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namespace mender {
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namespace update {
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namespace daemon {
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namespace log = mender::common::log;
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StateMachine::StateMachine(Context &ctx, events::EventLoop &event_loop) :
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        event_loop_(event_loop),
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        submit_inventory_state_(event_loop),
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        poll_for_deployment_state_(event_loop),
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        main_states_(idle_state_),
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        runner_(ctx) {
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        runner_.AddStateMachine(main_states_);
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        using se = StateEvent;
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        using tf = sm::TransitionFlag;
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        // clang-format off
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        main_states_.AddTransition(idle_state_,                          se::DeploymentPollingTriggered, poll_for_deployment_state_,           tf::Deferred );
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        main_states_.AddTransition(idle_state_,                          se::InventoryPollingTriggered,  submit_inventory_state_,              tf::Deferred );
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        main_states_.AddTransition(poll_for_deployment_state_,           se::Success,                    update_download_state_,               tf::Immediate);
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        main_states_.AddTransition(poll_for_deployment_state_,           se::NothingToDo,                idle_state_,                          tf::Immediate);
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        main_states_.AddTransition(poll_for_deployment_state_,           se::Failure,                    idle_state_,                          tf::Immediate);
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        main_states_.AddTransition(update_download_state_,               se::Success,                    update_install_state_,                tf::Immediate);
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        main_states_.AddTransition(update_download_state_,               se::Failure,                    update_cleanup_state_,                tf::Immediate);
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        // Empty payload
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        main_states_.AddTransition(update_download_state_,               se::NothingToDo,                update_save_artifact_data_state_,     tf::Immediate);
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        main_states_.AddTransition(update_install_state_,                se::Success,                    update_check_reboot_state_,           tf::Immediate);
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        main_states_.AddTransition(update_install_state_,                se::Failure,                    update_check_rollback_state_,         tf::Immediate);
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        main_states_.AddTransition(update_check_reboot_state_,           se::Success,                    update_reboot_state_,                 tf::Immediate);
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        main_states_.AddTransition(update_check_reboot_state_,           se::NothingToDo,                update_commit_state_,                 tf::Immediate);
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        main_states_.AddTransition(update_check_reboot_state_,           se::Failure,                    update_check_rollback_state_,         tf::Immediate);
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        main_states_.AddTransition(update_reboot_state_,                 se::Success,                    update_verify_reboot_state_,          tf::Immediate);
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        main_states_.AddTransition(update_reboot_state_,                 se::Failure,                    update_check_rollback_state_,         tf::Immediate);
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        main_states_.AddTransition(update_verify_reboot_state_,          se::Success,                    update_commit_state_,                 tf::Immediate);
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        main_states_.AddTransition(update_verify_reboot_state_,          se::Failure,                    update_check_rollback_state_,         tf::Immediate);
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        main_states_.AddTransition(update_commit_state_,                 se::Success,                    update_save_artifact_data_state_,     tf::Immediate);
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        main_states_.AddTransition(update_commit_state_,                 se::Failure,                    update_check_rollback_state_,         tf::Immediate);
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        main_states_.AddTransition(update_check_rollback_state_,         se::Success,                    update_rollback_state_,               tf::Immediate);
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        main_states_.AddTransition(update_check_rollback_state_,         se::NothingToDo,                update_failure_state_,                tf::Immediate);
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        main_states_.AddTransition(update_check_rollback_state_,         se::Failure,                    update_failure_state_,                tf::Immediate);
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        main_states_.AddTransition(update_rollback_state_,               se::Success,                    update_check_rollback_reboot_state_,  tf::Immediate);
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        main_states_.AddTransition(update_rollback_state_,               se::Failure,                    update_failure_state_,                tf::Immediate);
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        main_states_.AddTransition(update_check_rollback_reboot_state_,  se::Success,                    update_rollback_reboot_state_,        tf::Immediate);
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        main_states_.AddTransition(update_check_rollback_reboot_state_,  se::NothingToDo,                update_failure_state_,                tf::Immediate);
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        main_states_.AddTransition(update_check_rollback_reboot_state_,  se::Failure,                    update_failure_state_,                tf::Immediate);
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        main_states_.AddTransition(update_rollback_reboot_state_,        se::Success,                    update_verify_rollback_reboot_state_, tf::Immediate);
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        main_states_.AddTransition(update_rollback_reboot_state_,        se::Failure,                    update_failure_state_,                tf::Immediate);
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        main_states_.AddTransition(update_verify_rollback_reboot_state_, se::Success,                    update_failure_state_,                tf::Immediate);
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        main_states_.AddTransition(update_verify_rollback_reboot_state_, se::Failure,                    update_rollback_reboot_state_,        tf::Immediate);
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        main_states_.AddTransition(update_failure_state_,                se::Success,                    update_save_artifact_data_state_,     tf::Immediate);
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        main_states_.AddTransition(update_failure_state_,                se::Failure,                    update_save_artifact_data_state_,     tf::Immediate);
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        main_states_.AddTransition(update_save_artifact_data_state_,     se::Success,                    update_cleanup_state_,                tf::Immediate);
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        // Even if this fails, there is nothing we can do at this point.
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        main_states_.AddTransition(update_save_artifact_data_state_,     se::Failure,                    update_cleanup_state_,                tf::Immediate);
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        main_states_.AddTransition(update_cleanup_state_,                se::Success,                    idle_state_,                          tf::Immediate);
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        main_states_.AddTransition(update_cleanup_state_,                se::Failure,                    idle_state_,                          tf::Immediate);
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        // clang-format on
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}
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error::Error StateMachine::Run() {
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        runner_.AttachToEventLoop(event_loop_);
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        // Client is supposed to do one handling of each on startup.
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        runner_.PostEvent(StateEvent::InventoryPollingTriggered);
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        runner_.PostEvent(StateEvent::DeploymentPollingTriggered);
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        event_loop_.Run();
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        return error::NoError;
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}
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} // namespace daemon
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} // namespace update
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} // namespace mender
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