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mlange-42 / arche / 6783344875

07 Nov 2023 10:42AM CUT coverage: 100.0%. Remained the same
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3837 of 3837 relevant lines covered (100.0%)

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100.0
/ecs/entity.go
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package ecs
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import "reflect"
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// Reflection type of an [Entity].
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var entityType = reflect.TypeOf(Entity{})
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// Size of an [Entity] in memory, in bytes.
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var entitySize uint32 = uint32(entityType.Size())
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// Size of an [entityIndex] in memory.
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var entityIndexSize uint32 = uint32(reflect.TypeOf(entityIndex{}).Size())
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// Entity identifier.
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// Holds an entity ID and it's generation for recycling.
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//
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// Entities are only created via the [World], using [World.NewEntity] or [World.NewEntityWith].
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// Batch creation of entities is possible via [Builder].
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//
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// ⚠️ Important:
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// Entities are intended to be stored and passed around via copy, not via pointers!
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// The zero value should be used to indicate "nil", and can be checked with [Entity.IsZero].
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type Entity struct {
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        id  eid    // Entity ID
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        gen uint16 // Entity generation
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}
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// newEntity creates a new Entity.
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func newEntity(id eid) Entity {
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        return Entity{id, 0}
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}
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// newEntityGen creates a new Entity with a given generation.
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func newEntityGen(id eid, gen uint16) Entity {
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        return Entity{id, gen}
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}
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// IsZero returns whether this entity is the reserved zero entity.
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func (e Entity) IsZero() bool {
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        return e.id == 0
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}
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// entityIndex indicates where an entity is currently stored.
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type entityIndex struct {
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        arch  *archetype // Entity's current archetype
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        index uint32     // Entity's current index in the archetype
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}
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